
Maverick 52
Fusion Enterprises Ltd Mostly Harmless
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Posted - 2008.09.06 16:35:00 -
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I read this post last night, and I honestly couldn't sleep because i was still trying to wrap my mind around it.
I think your idea is the best of local "fixes", however I think it's been over thought. Just imagine how much more server side work this system could cause. As I thought more about your idea, I tried to think of a way to have a similar effect, but simpler. Here is what I thought of...
Concord Neural Networks would be high sec/low sec. Nothing to do with your NPC standings, they will function for you. The networks would corp controlled. This means that your CEO/Directors would have a new panel in the corp management tab where they are allowed to add X(maybe 5 or 10) number of Blues, and X(maybe 5 or 10) number of Reds. Each slot could cost a certain amount of ISK for adding, or changing these blues/reds. Also, there would be a 24hr delay for CONCORD to update the networks(kinda like a war dec notice). NPC corps would always show in local due to being NPC controlled.
In high sec local would function as it currently does. Everyone shows and blue/reds/nuets are shown.
Now, here is where the changes start...
In Low sec blues show up, only if they have you set blue also. Reds show will show up also. The local counter will show the number of blues+reds+neutrals. This way you can see if you have any friends, any enemies, and if there is a "unknown" threat you have to discover. Neutrals can be "discovered" if you A) probe them like you currently would B) If they aggro any blue/reds in the system, they become visible in local.
In player controlled 0.0... These networks don't have to be POS based. We all know POS warfare is boring and doesn't need more added to it. They could simply be associated w/ stations if a "hard target" needs to be established. However this system will work only in the corps/alliance sov systems, and it will work the same as low sec. The only difference is, the level of sov will change the number X of blues/reds you can have visible. Obviously lvl 1 could be significantly lower than the concord number, lvl 2 slightly less, lvl 3 on par/slightly above, lvl 4 sov may be unique in being able to show the blue/reds + neutrals.
In NPC 0.0... Again, works the same as low sec however instead of concord networks, you would have the NPC faction network for that region. This is where you could bring standings into it. For instance, the serpentis constellation in Fountain may charge more per slot because you have high standings towards an opposing faction.
I think this could cause a increase of roaming gangs. You have a incentive to travel to a different region and attack someone you don't know because they won't see you coming. This allows the recons to do their job, go into system, find targets that will show neutral to the gang, get the gang a warp in and pew pew. This also allows traders to move further through space with less chance of being noticed. This won't stop gate camps in low sec. They will still sit on those high sec/low sec gates and pop anything that comes through, because even if you don't show on local, you show in space. This will help small corp, solo pvp players. They can fly around without being noticed immediately and hunt targets.
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